Saturday 28 March 2020

Added timecode but have a question.@Alan

My question is do I need to alter this any further with the time stretch stuff? or is this right?
















Friday 27 March 2020

Trying out some animation on toppers. @Alan

once buzz me has come and flew onto cake this scene is next so I'm trying to make it look like the toppers have noticed me and I've looked at them looking at me..Ive been using weighted tangents and trying to space it ok. Next I want to give the other toppers in scenes a go also the paint pots. I'm saving this as a shot pass for the shot. Im going to try to pre and post infinity the pots.
The next thing I want to animate is topper flying in shots so maybe some of the stuff in Shot 7.







Some renders:








Paint pot labels work@Alan







They all have label matt put on the mix layer for the label to go with the colour with alpha luminance on. So the text comes up correctly.




Thursday 26 March 2020

25fps reference footage.@Alan

The sound went very slow or sped up when I put it on 25fps so I have just uploaded the no sound ones? I don't know if I need the sound ones? as I already have the sound I think this is just for the lip syncing mouth movements, and acting etc? I don't know. I did the fps on interpret footage e.g. and checked in properties and said it was 25 before export also I did it on premiere because after effects was glitching out the video.









why do we need to grow up when I was younger I didn't understand why....(end)wedding.


why can't we just do what makes us happy..(end)really?



Wednesday 25 March 2020

Paint pots coloured and has text but other text still coming up? @Alan

The Problemo:
So I've been doing the other base paints with the colour and the names. These are some screenshots of the Diffuse. However the Averland sunset text is coming up on all of them as-well as the text the is suppose to. 
and I don't know why? I need to fix this?, I think it is because I need to save a label matt for each of these inverted? and I can't find where you put this in to get this to work..
Ive been testing the pot characters with Arnold as the colours and textures only come up in the render view and I wanted to make sure its working.

Why I stuck to just base paints:
Also I thought about doing layer paints or air but then the red colour is different blue for layer and silver for air and green for citadel shade paint plus the shade paints are in a taller different shaped pot, and I thought id make it bit easier for myself if could just because of time and also if theres inverting to be done it could get confusing because sometimes the text is not black it is white on the pots also. 










Monday 23 March 2020

Shot1 to 5 and what I'm doing next.@Alan

Shot 1 Perspective:

 Shot 1 Camera:

 Shot 2 Perspective:

 Shot 2 Camera:

 Shot 2a Perspective:
 Shot2a Camera:

 Shot2b Perspective:

 Shot2b Camera:



 Shot 3 Perspective:



Shot 3 Camera:



Shot3a Perspective:



 Shot3a Camera:

Shot3b Perspective and Camera: The Same as Shot3a. need to scale up my main character position like push?


Shot4 Perspective:

Shot4 Camera:


The toppers can all move with the rig etc. I have twisted them bit to look like they are looking in different directions like stances. I have done groups where they can move with the stand if they need to also.

Shot5 Perspective:

Shot5 Camera:



I have been updating the post:


Shot6 Perspective:

Shot6 Camera: 

Shot7 Perspective:



Shot7 Camera:



Shot8 Perspective:

Shot8 Camera: 


this is what I have so far with the locked cameras etc and importing stuff in for scenes adding temp object etc. everything in the outliner has been named and organised to try be easier for me.
I need to make the different colour pots to put into the scenes that are missing them. e.g. Shot 6, 7, 8.


Animation Spreadsheet:



2,2a,2b,3,3a,3b@Alan

Wednesday 18 March 2020

Shot 1 and 2 started to set-up

(Ive put everything in the same folder with folders in it to keep the textures organised etc and it seems to load fine and everything works so far.) 

Shot 1 Scene: 




Shot 2 Scene:


View from Camera:








Sunday 15 March 2020

Phonemes done.



























The phonemes are on the same ctrl as the mouths so they don't overlap. 
They start at mouths.007.tif
this way I still have the expressions and lip sync mouths. 


For_Infinity_Rendered_Edited