Wednesday 29 November 2017

Maya: Lamp post modelled

I have completed the lamp post modelling, I ran into a few problems which I typed up to solve for example when the object goes black and Maya thinks the object is behind so you have to reverse it. And other things. 



Tuesday 28 November 2017

Animation Principles: Silly Walk

After watching Monty Python and The Ministry of Silly Walks we had to record our own walk and animate on flash above are some of the drawings I did on paper.
This is the animated gif in 12fps ( Not complete yet need to fill in rest of in-betweens by looking at what movement is on what number in the premier file. Also to finish it off I would probably take it into after effects and add silly music. ) 
First I took my drawings into photoshop and went over them so they were the sam size and in separate layers. Then I looked at what frame they were in and put them into Flash and I got this.
I have to keep in mind the distance of space with the feet because you match them up to the previous foot etc..


Thursday 23 November 2017

Life Drawing

With this I decided to do what I wanted and have fun with it. I took things in the room I found interesting and did it how I pleased and removed what I didn't want I used the picture to get an idea of the floor around him and use of colour and line. tried to use anything and everything and make it work.

These are some continuous line drawings using colour and looking at form and action.

This was the first picture of Robin where I was warming up.

Wednesday 22 November 2017

What If Metropolis @Phil

 The Changes and trying to progress.


Here you can see the compositional and design change.


After speaking to Jordan he gave me some compositional changes and constructive criticism on how the tower looked too evil but the rest was starting to look promising and so the eye goes straight to the tower like a central hub. Also started looking at lighting and some texture brushes I could use when thinking about the idea of wear/weathering and steel, brass and colour.

After these changes I ended up with this result which is still debating what I can do with it. I feel as though its a lot simpler than what I was thinking about before. And there has been design changes.
I feel like I could either leave this simple and change things in Maya slightly or go to more detail in the painting for Maya I'm not so sure. It could be better simple?.
(Focus point where the eyes go.)
This is a general idea of what could be a matte painting and what could be 3d. I think the tubes could be more like a cylinder shape and more emphasis on the curves or curve at the end rather than being so straight. A reflective material could be good. The main tower and mid building could be 3d modelled as I feel like they are where your eyes are more focused. I spoke to Alfie and meg and they mentioned planes and how that could work? 

Orthographics

Model 1:
Model 2:




Model 1: Started doing the rough orthographic of the mid building.
 Model 2: The Main Tower.
Model 3: The tubes.
Opinions/ Feedback Is welcome.




Thursday 16 November 2017

What if Metropolis? Designs and Painting @Phil





Looking at scale and starting to put designs into painting ( Not finished not final) Very Basic. Not coloured or got textures etc..going to look at painting tutorials..or Blade runner reference as theres a lot of colours. I could expand it out again. Need to work on professionalism and skill.


Tried to balance out the frame as much as possible. Think its starting to look more how I think it should in terms of design ( trying to make it more painterly this time. Don't know if the tower in the foreground is too much or good...as this is not a ground view its more like where the tubes are. Think the idea of the shadows on the path and other additions to what I've looked at is helping make it closer.
Need to do an Adobe Colour Palette.etc look at Jordans lessons.


Buildings from calder type shapes and adding circles to make something scary friendly and lit.




Looking at real life reference and previous ideas e.g. cladding, materials steel, brass,glass,need to think about softening previous designs..



Wednesday 15 November 2017

Life Drawing Session


Quick poses. Hot and Cold





Here I tried to get more personality/character,expression etc and putting to the test what I had been doing with more time.


In this picture I tried to think about the space. If I was to do this again I wouldn't use green and yellow as I feel like red and blue is better for cold and hot and I think there was too much going on. the hands were not payed attention to enough and feet and I like the idea of the projection picture but it should be in perspective with the wall its on so these are things I will think about next time to get a better picture I feel like this could have been interesting as it also showed where I was in the room in comparison. 

Tuesday 14 November 2017

What If Metropolis?:@Phil Recent


This is a differing composition that was from how Jordan said to look at samurai jack and their use of fun through curves and not any sense of evil..like calm. Before Space was seen as scary or cynical.
Meg showed me ways in which I could do terrain and use photoshop.

So, After getting feedback I have been trying to open up the Frame more and figure out where and what things are or could look like.
These were my previous silhouettes as I didn't know what the buildings would be however I have been told they are possibly too pointy in regards to the idea of it being fun and not scary.


These are some monorail designs I did aswell before the compositions

It has been said that these pictures are too extreme in terms of the red..it kind of loses the balance and its also harder to get a sense of space and it can be seen as too evil. This means the I need to work on a composition and all of the designs etc..to be honest I'm pretty lost with it. a curve balancing a point and a red balance a yellow and a blue balance and simple shapes yet still understanding and I don't think I can do it.
.






Thursday 9 November 2017

What If Metropolis?: working on assets and designs for final comp.

Street Lamp Designs

So as you can see I'm trying to figure out what it is I need in this final thumbnail I will be developing onto my final painting for example I am going to now design the monorail and the hero prop and the silouettes and the patterns/textures to go in them and develop the style to match the previous two i will also develop the style of the other tower etc... and keep posting my progress and also put all the paintings and designs onto a powerpoint so all the production art is there. To go into orthographic and everything else.



What if Metropolis?:Thumbnails and thoughts.@Phil







So these are the two I felt I was starting to get what I wanted. After looking at Frank R Paul I feel as though this has really helped me and I've tried to get fully out of my comfort zone as this way different from last time. ( I have been recently doing thumbnails trying to figure out what angle and how id like the final painting to be but I'm thinking some re-adjustments to this drawing I had before could work well for example...The hero prop could be the tower of a similar design in the foreground because this gives the idea of a tall structure and it has the right balance between lightweight and the mixture of shapes. I feel like the floor has a similar orbit feel as the path swoops around and this gives it the flow I need. however the image was too crowded and unnecessary so I have stripped the buildings that didn't match and kept the ones id like these two tall towers oppose each other diagonally in balance whilst you have a very sharp distance part cutting through the image this keeps the excitement and the idea of the levels and the structure that is rounded afar has a sense of eye direction to it I also feel like the closest object the tower should be most detailed as it is closer. and further away I planned on first doing patterns and silhouettes then combining them. Inspired from the sources I have been looking at and what materials they have e.g. the bullring in Birmingham. then merging these I can get a sense of the further away patterns I was describing. this would give me some assets and the idea of their being more. then I can make the orthographic of the props e.g. street lights on the side of the road and so on. this means I can have everything done after this painting. As for product designs I think lights and fan type shapes would be good especially for example the street light designs. and any patterns or designs from the exterior and interior I currently have could help. I could also do different monorail shapes. Colour wise. I was going to try and match the other two pieces of work as I feel it already has a sense of those two if tweaked and expanded on in a PS document. 
( Although I was thinking a whole new perspective would be good rather than this I feel like this can work. And I can see how I can change it. Make it final as such.

Doing this thumbnail made me think about symmetry having a balance about it. and the street lights I was going off topic with the structures though. But I feel like its too off topic and boring. Its not orbital.
This perspective was interesting as I think this could have worked really well but I can't really figure out how this would work..I feel like its easy to make it more of a landmark picture than a city this way and I fell like focusing on the perspective will make me less think about the bigger picture id be trying to convey of the city.

In this thumbnail I think the idea of a suspended object a bridge a tower and a swerve in the road was way to bland and me worrying too technically about support.

I feel like this thumbnail is not good in terms of a sense of space and off topic too alien.

I feel like in these thumbnails the rocket type buildings and symmetry are interesting and match that sense of retro futurism but is very typical and ends up just being a rocket. So this could be something I incorporate somehow but I don't want it to literally be this.

This last thumbnail is to do with fans and shapes I feel like this could help with product design though.
These were some quick drawings regarding the bullring in Birmingham I think it gets the sense of orbit and the patterns on it circular metal plates can give me ideas for patterns and design but I wasn't trying to put my buildings in. I was just trying to think about the angles I could use etc. But I feel like these close off the picture and I think mine should be more free and balanced less obviously. 




( Any Advice or Opinions Fell free to let me know) 


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