Showing posts with label Environment. Show all posts
Showing posts with label Environment. Show all posts
Tuesday, 16 October 2018
Thursday, 9 November 2017
What If Metropolis?: working on assets and designs for final comp.
Street Lamp Designs
So as you can see I'm trying to figure out what it is I need in this final thumbnail I will be developing onto my final painting for example I am going to now design the monorail and the hero prop and the silouettes and the patterns/textures to go in them and develop the style to match the previous two i will also develop the style of the other tower etc... and keep posting my progress and also put all the paintings and designs onto a powerpoint so all the production art is there. To go into orthographic and everything else.
Monday, 30 October 2017
Thursday, 26 October 2017
First Ideas for What If Metropolis?@Phil
Things to consider:
Alexander Calder looks at Balance
Suspended Shapes/Structures
Kinetic- The idea of movement form touch or air currents.
Made Wire Figures
Drawings made in Space
Circus Works..Bright Colours
Kinetic- The idea of movement form touch or air currents.
Made Wire Figures
Drawings made in Space
Circus Works..Bright Colours
Parisian Avant Garde
Forest? Or Industrial
Abstract
Abstract
What I have been looking at as reference:
Floating Tree Houses
Container Houses
(Any Advice and opinion would be greatly appreciated)
Friday, 20 October 2017
Thursday, 19 October 2017
Wednesday, 18 October 2017
Thursday, 12 October 2017
Invisible Cities ideas for interior angles/shots (1 of 3)
(In progress would be more cluttered to the left etc with construction resources..
Here I have been trying to get an idea of an interior of the architects workspace and the builders.
I looked at the reference of a warehouse to get this and the conveyer belt gave me the idea of putting the models of the big structural project/s they have been thinking about and how many times they could have repeated this process. The model at the bottom however is broken foreshadowing that the project is doomed to fail and end in conflict. Im also trying to think about how it would be in motion..the conveyer belt with models maybe lots of ideas could be thrown away or just left the people are like sleep deprived, stressed etc crossed out blueprints ripped ones..I tried to give the sense that even this building is still in construction and the people are nowhere near their goal. theres a sense of repetition and continuation so you get an idea it could be a big room without showing all of it and I'm trying to think about liveliness even without the people like a sense they have been in there. And thinking about how to show a story in a picture about that place. I thought of metropolis when I drew the conveyer belt as I reminds me of the whole machines operating and constant work etc..I might rotate or do a stranger angle to make it more uneasy/chaotic or unstable looking.
This is a more simple interior but it gives the sense of a catwalk with ladders and how it looks old by mixing in the post war look into the ruined walls and the hole in the roof etc.. I am trying to mix the modern (today construction and past influence of post-war in the spaces this kind of unfinished space.
I was thinking that drawing all the angles will give me a sense of what is believable for a structure or the story and I was going to paint into the better ones on photoshop to get the style to match how I see the world to get the balance id like also the colours before but looser and look at some tutorials on painting. Any advice or feedback would be great. And also I'm trying to figure out what I need in the drawing and what I don't. :]
Monday, 9 October 2017
Thekla: Quick drawings after Influence Maps
Thursday, 5 October 2017
Tuesday, 3 October 2017
Monday, 2 October 2017
Saturday, 30 September 2017
The City of Water ( Zig Zags )
Decided to do something crazy and quick.
Inspired by the Cabinet of Calgari/German Expressionism.
(Paper)
Friday, 29 September 2017
Tuesday, 26 September 2017
Invisible Cities- Initial Thumbnails
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