Thursday 30 January 2020

Feet and Leg rigging (did yesterday.)@Alan



















I have been doing rigging 101. the legs. I got to 31:00 in the video and have stopped for a minute because I don't know whether  I should constrain anything. In the video the pole vector is constrained to the control and I spoke to some people and they said if its not skinned to not do it yet or ask Alan because it could be a problem later?, the next part of the video is just getting rid of controls not needed and the pelvis ctrl but that is also constrained, my question is of constraining, whether I do it now or not. I am going to look at the rest of the video and see if theres anything else I could do? for example make the pelvis ctrl position but not the constrain. also I was going to do the other vids till I knew..e.g. the spine chest arms hands, although the hands are different on mine. Also each foot is taking influence of the other I think this is because the skinning/binding/weighting etc isn't done yet. etc. 

Wednesday 22 January 2020

2d face rig complete



















all faces showing. Done the set driven key pupil ctrls and they can't go any further than the edges of the eye. etc  :]

Thursday 16 January 2020

Fixed the masking problem and all tiff file textures are now 2048x2048 pixels.


The tiff files before were 60MB each but now they have come down to 16MB. This is the mouths above although I have done all the rest. Also I reloaded them in to check as seen above the eye is ok.
The masking issue has been fixed so the eyes are ok now. 
Ive saved my current file. I have saved the same one as a separate file so I can delete everything and re-put everything in whilst watching the video to try and fix the mouth attribute so they all show up also ill be putting the eyebrows in.



Sunday 12 January 2020

Minor Project: Submission


New Animatic First Part:

           

Production Bible:


Old Animatic:
         

Middle Part:
        
Last Part:

       


2D Face Rig @Alan












  • Ok, so I have tried to delete the attributes so all of the drop down menu's for the mouth and eyes. And  re-done the frame extensions whilst watching the video, but it didn't seem to work.
  • I reloaded the mouths in to make sure it was on the first mouth. It was on .000.tif
  • I looked online for an awnser and again it just said to make sure the fie names were right I checked that and seemed fine. 
  • I checked the photoshop file itself to make sure the order corresponded to the folder etc and it did.
  • Looked in hyper shade and saw nothing wrong, I tried to delete the whole mouths node entirely and re-do that didn't work re doing it?

But I feel like what I have found above is the answer but I don't know what the answer is..for example as you can see when I have the default mouth selected(000.in sequence) and I go into frame offset and change the number the other mouths of the sequence do not appear..however if I use the sad mouth(001.in sequence) on my function and then change the frame offset number the mouths appear!, it feels like its starting from the first frame when it shouldn't be it should be starting at 0? I'm not sure, so I don't know if this is trying to tell me what is wrong but Im still trying to figure it out. I was just going to continue the vid as I was told if I carry on I might find the answer in there? so if possible I will do that for now, if I run out of time I will post where I got to on my submission but hopefully it won't come to that.
Also when I loaded this on my computer there was no lag/slowness or weird dropdown menu flickering. It is working fine.
I haven't changed the pixel size yet or looked into the mask I have just been trying to fix this mouth issue? the eyes work fine in the rig they have two a default and blink. the mouths first two work but not the rest. 

For_Infinity_Rendered_Edited