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Ok, so what I've tried to do is try and mix the landing with the rigged buzz here. Landing is kind of hard I'm finding(Shot2b): ...
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After Reading about Thekla and the social/history context of Italo Calvino being a post war novelist (adventurer) I thought ...
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So I've done neck detail and some of the circles on the leg and knee part I did the armour detail on the gauntlet an...
Yes in terms of turnaround animation. A couple of extra very simple things. 1) Pose the arms so the are less rigid. Rotate the shoulder back very slightly, then bend the arms forward at the elbow (again just a bit) and the curl the hand in slightly (at the fingers). It will look less rigid/robot like. You could push the character down...again very slightly so the knees bend a bit (very small amount). It will give your character life. Also, uplaod a render (one frame of the clay and beauty/colour shots).
ReplyDeleteOk I'll have a go at that
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