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Ok, so what I've tried to do is try and mix the landing with the rigged buzz here. Landing is kind of hard I'm finding(Shot2b): ...
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So I've done neck detail and some of the circles on the leg and knee part I did the armour detail on the gauntlet an...


Hi Georgia. Before you go too far...think what "captures the essence of your design but works easiest when adapting Moom." For example, explore texturing his costume instead of using extra geometry. As I said, the goal of this project is to animate so whatever gets you to that stage quickly is best. Therefore it is important to choose the right 'battles' to have. Using too much extra geometry in the body will be harder to attach to Moom because it involves working with complex skinning. The hair and beard are fine and necessary (the right battle) because they are an integral part of the actors personality. The 'ruff collar' too. Keep the rest simple.
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