Wednesday, 1 April 2020

@Alan tried to do landing and motion paths how you said on current Shot passes.




Ok, so what I've tried to do is try and mix the landing with the rigged buzz here. Landing is kind of hard I'm finding(Shot2b):


The other thing I have been making sure to do is change the pivot point by pressing d on the translate and snapping to the waist, recreating curve and adding more number spans but no lattice on this one as theres not really a bend, I made the character have fast momentum and then go slower and twist to look at the other characters.(Shot 7):

Then for Shot 2 I did the same but instead with a lattice so the character bends I tried to make the curve better to ensure there was no weird deforming.(Shot2): 

4 comments:

  1. Top - Too slow. Look at how Iron Man lands
    Middle - Bauzz slows down? The grey person feels like he is dropping dead at the start and the suddenly waking up. This animation need to be 'cleaner'. Cleaned up in the Graph Editor or redone.
    Bottom - This is better but could use a less horizontal (flat) loop. Note, puth the lattice on a layer and hide before play blasting.

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  2. Also...middle - pots in the background should all move differently.

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