I think the buzz toppers are going to need a rig. Spine. So that the bored business one can be hunched over and the buzz one can flex energetically. I don't think the rest need it as they are just going to be there still.
Showing posts with label Minor Project. Show all posts
Showing posts with label Minor Project. Show all posts
Saturday, 29 February 2020
Friday, 28 February 2020
Boring Adult Work Buzz texture.
(I've done some recordings of this and put in premiere and picked what I think sounds the best in terms of emotion and crispness. It comes to 56 seconds.)
I need to re-draw and put the narration with the pictures(storyboard re-drawn)
at the moment I'm texturing the toppers.
I want the boring adult buzz to contrast with the happy one as that is going to wizz past this one.
Saturday, 22 February 2020
cake toppers done texture of groom outfit
next I will do the bride outfit then give them all the skin on the face and the hair and face I think that will be the hardest part.
I've gone for black grey white and pink so I'm going to have to match this with the cake being cream, white,pink? and same withe the bride and balloons pink.
Friday, 21 February 2020
Script work, UV/started texturing 1 of 3 cake toppers.
going to be sending Alan the script when I have done another 3 lines two for the joys of the painting...
and more about being through the eyes of the character.
I've also been texturing the buzz character (there's a way to keep it in without it being a full on character.)which will have my characters face on and I'm going to do the bride and groom textured on the cake topper shapes also over the weekend. then I only have the bolter the balloons and the cake. and some more variations of paint pots?
Monday, 10 February 2020
Been Texturing the Characters Base to look like a terrain
thought it would be a good idea to make the base less boring and try the brushes on photoshop for the texture.
Just focusing on UV/texturing things and working on script.
Friday, 7 February 2020
Been working on the props/shaders/texture
I like how the paint pot is going I think I need to make the lid bit more transparent. The paint is a separate object inside. The label was done on photoshop and I used fonts then I tried to use the brushes and erasing parts to get the wearer affect on the citadel part and also tools to add more shapes I needed. Then I did the red part that goes around. etc. the hyper shade was the Arnold method with two mixed shader for the plastic/see-through. one was the logo in black and the other in colour and flattened images on their own these were the textures. ( Alan showed me )
The dice are just shaders. I selected the pips by selecting four faces on every side and I grew the selection and g automatically increases the amount it grows the selection again. (Emily showed me was helpful.)
The brush I tried to get metalness and a shine on the brush handle and the end of the brush I have textured to be cartoony like my characters hair.
Recently I modelled a character base. So my character can look like it is a miniature.
Everything is going to be more like a real life scale now as I think if its like that it will make more sense so a small miniature and the size of the brush and pot and everything the right kinda size in comparison because I'm extracting the Buzz part out so it doesn't make sense the sizes I was going for a toy story aesthetic before where everything was huge.
Character Rigging controls were completed etc.(last Friday)
I made the next control and parented what I needed for the head to move with the the eye controls. The spine was done. The arms and hands and thumb were done. and I made the control for the whole character the circle underneath then I coloured the controls and they're all in the organised groups.
Next is the weights.
Red is for no painting green is for painting.
Thursday, 30 January 2020
Feet and Leg rigging (did yesterday.)@Alan
I have been doing rigging 101. the legs. I got to 31:00 in the video and have stopped for a minute because I don't know whether I should constrain anything. In the video the pole vector is constrained to the control and I spoke to some people and they said if its not skinned to not do it yet or ask Alan because it could be a problem later?, the next part of the video is just getting rid of controls not needed and the pelvis ctrl but that is also constrained, my question is of constraining, whether I do it now or not. I am going to look at the rest of the video and see if theres anything else I could do? for example make the pelvis ctrl position but not the constrain. also I was going to do the other vids till I knew..e.g. the spine chest arms hands, although the hands are different on mine. Also each foot is taking influence of the other I think this is because the skinning/binding/weighting etc isn't done yet. etc.
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Ok, so what I've tried to do is try and mix the landing with the rigged buzz here. Landing is kind of hard I'm finding(Shot2b): ...
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So I've done neck detail and some of the circles on the leg and knee part I did the armour detail on the gauntlet an...
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