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The tiff files before were 60MB each but now they have come down to 16MB. This is the mouths above although I have done all the rest....
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Ogr by Georgia Nicole Betteridge on Scribd ">
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My Strengths and weaknesses whilst being in the Virtual Duck group. My Strengths- I think whilst working in a group we were all pretty goo...
Hi Georgia. Before you go too far...think what "captures the essence of your design but works easiest when adapting Moom." For example, explore texturing his costume instead of using extra geometry. As I said, the goal of this project is to animate so whatever gets you to that stage quickly is best. Therefore it is important to choose the right 'battles' to have. Using too much extra geometry in the body will be harder to attach to Moom because it involves working with complex skinning. The hair and beard are fine and necessary (the right battle) because they are an integral part of the actors personality. The 'ruff collar' too. Keep the rest simple.
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