Tuesday, 23 January 2018

OGR From Script to Screen Greenlight Review

Ogr by Georgia Nicole Betteridge on Scribd">

Nats Lip syncing lesson

 This is the sheet that nat provided us with and then we had to fill in the frames where the words were being said and where pauses were we took an audio clip from the 11 Second club animation clips I picked the one called: Chef

I looked at one of the animation books on lip syncing and tried to start constructing the mouth with it.



Monday, 22 January 2018

Maya Today

Today we learnt about how you use mass and Gravity and bounciness and magnitude to get the weight and everything to look right. We changed the animation to FX ( effects ) Also how the chains had a lower res model inside but not the outside. and used 25fps so it counted each frame. Passive body holds the object in place when gravity is switched on and the chains active rigid body this is in the fields and solvers. 
Motion paths are for any object that needs to follow a path you connect the path with the circle under the object with the path by selecting them then you use the channel box to exaggerate each part as it moves around e.g. moving to the side.
We also learnt MEL which stands for Maya Encrypted language its like python but its not universal and is directly for Maya. Its very good for repetitive actions you go into this by selecting the arm for example by the shoulder and then going into edit expression editor in the channel box area and then you drag with the middle mouse scroll to the box underneath where you script on the right you select what rotation before this and and example would be Body.rotateY= sin(time*10)*30 asterisks mean multiplication so when we did the propeller we put *3000 so it span and a quick rate. You can also start creating lots of Mel scripts to use later. Sin is for sign as in a sign wave and slash is a division.

Life Drawing Session today




Thursday, 18 January 2018

Character Design lesson




In my lesson with Justin Wyatt I got given knights, I chose the idea of making the knight physically impaired to the rest the reason for this is to have a unstereotypicaj protagonist and a motivational character because he struggles. e.g sword to big for him and pathetic sized helmet the glasses and the attire show his vulnerability and recognisable of a nerd at school. (role-play.) and the normal life to fictional aspect.

The second character is juxtaposed the protagonist because this makes a more interesting character because Justin said about silhouettes and if they communicate the characters attributes well. so this is a more stereotypical knight but his face is non threatening without the helmet. and looks like jock. maybe without the amor he is fat or just face seems misplaced for comedy value.

Silhouettes of possible middle character.. girl could be taller and the protagonist. I am going to develop some of these designs for future. :] We also learnt how different shapes add different meanings or characteristics.
Swinging sword: loses control needs to be adjusted so its less stiff and more exaggerative of patheticness.
Storyboard box of how the character sees the bigger knight ( Scary ) dominance over box etc.

like for like storyboard

For my like for like storyboard I looked at The Lord of the rings Fellowship of the ring. Tried to think about the frames outline and how that could reflect the mood or whats happening in the scenes for example first frame is sweaty, nervous scared camera goes down so the frame sicks the down motion and sweat. The second frame is nervous so a shaky camera would get that emotion. arrows show the direction. the direction of the swords pointing at the target and one hand/sword in the foreground. The last frame has a slight confusion to it so the slight movement of looking down does this as Frodo disappeared. There is also pre-viz material that was interesting.


some pre-viz picture examples ( couldn't find for this scene unfortunately.)


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