Monday, 22 January 2018

Maya Today

Today we learnt about how you use mass and Gravity and bounciness and magnitude to get the weight and everything to look right. We changed the animation to FX ( effects ) Also how the chains had a lower res model inside but not the outside. and used 25fps so it counted each frame. Passive body holds the object in place when gravity is switched on and the chains active rigid body this is in the fields and solvers. 
Motion paths are for any object that needs to follow a path you connect the path with the circle under the object with the path by selecting them then you use the channel box to exaggerate each part as it moves around e.g. moving to the side.
We also learnt MEL which stands for Maya Encrypted language its like python but its not universal and is directly for Maya. Its very good for repetitive actions you go into this by selecting the arm for example by the shoulder and then going into edit expression editor in the channel box area and then you drag with the middle mouse scroll to the box underneath where you script on the right you select what rotation before this and and example would be Body.rotateY= sin(time*10)*30 asterisks mean multiplication so when we did the propeller we put *3000 so it span and a quick rate. You can also start creating lots of Mel scripts to use later. Sin is for sign as in a sign wave and slash is a division.

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