Georgia Betteridge-BA (Hons) CAA Arts, UCA Rochester
Tuesday, 22 May 2018
Skinning Method 2: Post Weights & Interactive Bind
Value 1 flood pick vertices for area paint weight then take this away value 0 on the pelvis that has flooded the whole area until each area is separate and then you get his movement.
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
For_Infinity_Rendered_Edited
@Alan tried to do landing and motion paths how you said on current Shot passes.
Ok, so what I've tried to do is try and mix the landing with the rigged buzz here. Landing is kind of hard I'm finding(Shot2b): ...
Pipeline 1 head progress
Base Head Sculpting
No comments:
Post a Comment