Wednesday, 14 November 2018

Definitions from today and Funny Games.

Normativity-  This means deriving from the standard or norm. e.g. behaviour.

Binary Opposition-Is when a pair of concepts or related terms have an opposite meaning. It is a system in language and thought and these two opposites are strictly defined and set off against one another. Its a contrast between on and off, an exclusive term. Binary opposition is a concept of structuralism which is trying to distinguish a fundamental to all language and all thought in which it is seen as a organiser of human philosophy, culture and language.
For example:
Male/Female
Straight/Gay
One more dominant (unfair than the other etc..)

Cognitive disonance- In Psychology cognitive dissonance is described as mental discomfort which is experienced by a person who holds two or more contradictory beliefs, ideas or values. This is cognitive discomfort is caused by a situation when confronted with the facts that contradict personal beliefs in order to reduce their own discomfort because of this clash.

Reinscribe- Means to Re-name or Re-establish in a new and especially stronger form or context.

Diff'ence- A French term by Jacques Derrida it is a concept that is central with Derrida's Deconstruction it means difference or deferral meaning.

Deconstruction- Deconstruction is Critical Analysis, this method is Philosophical and literary language or even conceptual systems,The Quality of meaning relational wise and the assumptions implicit in forms of expression.

Judith butler-Is a gender theorist who discusses gender performativity. How we act consolidates an impression of being a male or a female. Nobody is a gender from the start these are cultural norms etc..

5 Reasons why Funny Games U. S is postmodern.
1. Postmodern take of the real illusion of film. For example the discussion at the end which brings up the illusory sense of reality caused by this representational nature of these images that are fictional.
e.g. meta fiction, violence as entertainment, breaking the fourth wall etc.
2. Hanneke's use of music only increases the idea of realism and avoids attracting to the film for example music out of the narrative.
3. The really long shots that are real time and would be cut shorter in an expected film of this genre but this is done on purpose questioning if the rules should be a certain 'time on screen.'
4. The use of a statement-The controller and the power of cinema.
5. Funny Games is trying to put people in discomfort by not abiding by the rules making it very postmodern for example the tease of the hero killing the villain but gets rewinded and stopped. As its seen as breaking the rules. And not showing violence pornography of mass media.

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