Tuesday, 19 June 2018

terrain change like this? @phil


Phils advice was to try and make the terrain more calder-esque in turn less organic and more architectural this is what I have so far.




I am going to add a range of shapes to be buildings. Usually when there is a blue circle there is an orange or something and I wanted them to balance each other out. Surface shader because flat. rest 3d. He also seems to use white and black to show darkness and light with shapes like pyramids so I added some of these to. I will add some kind of clarity of detail as to how these are buildings later but for now just placing shapes and trying to see what I could add. etc







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