Saturday, 30 June 2018

Friday, 22 June 2018

@Phil



Took out the other shapes in the background looked too overcrowded and I didn't like that because in calder work there is space. Put in the 2d photoshop triangle buildings to give the distance.  Going to add doors to the circle spout buildings at the bottom.  Not sure on the idea of windows or anything but I might try it out as just circles on the side of the building? Trying to keep it simple. Got bit of inspiration from these below:


Also wondering about whether theres a  way I can make the terrain look bit more ongoing or whether that would make it too much...

Wednesday, 20 June 2018

@Phil



Need to make some middle buildings on photoshop flat and put them in-between make more like buildings.
add glow to the painting background? idea of lighting made more clear?



Tuesday, 19 June 2018

terrain change like this? @phil


Phils advice was to try and make the terrain more calder-esque in turn less organic and more architectural this is what I have so far.




I am going to add a range of shapes to be buildings. Usually when there is a blue circle there is an orange or something and I wanted them to balance each other out. Surface shader because flat. rest 3d. He also seems to use white and black to show darkness and light with shapes like pyramids so I added some of these to. I will add some kind of clarity of detail as to how these are buildings later but for now just placing shapes and trying to see what I could add. etc







Monday, 18 June 2018

@Phil

this is what I have been doing today I thought that it could be simpler and be more like the artist so I looked at that more.
Ive got to make all the shapes of the buildings and then make them more like buildings.
Background could have some more buildings smaller in the distance. silhouettes. And then maybe added glow to some of the reds looks like planets? add glow to the moon?
Some surface shaders some blinn? flat/3d.
I decided to start afresh







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