Monday, 23 October 2017

Maya Rendering ( Directional Light )



Today in Simons Lesson we made a Blinn and made it look Reflective like a mirror ( Glass )
To get a more realistic look we had to look at Refractive Index and change the limit.
We also uploaded a file onto it for the reflection.
The Chrome effect was done by adding blue.
Today we added directional light on to the polygonal spheres and rendered by using the film gate so you can select the area that you want to see, we then had to make the shadows not have a grain to them by changing the raytrace to 24. Here we also put down The Checkered PlaneP.
These were the outcomes for the different shaders e.g.  Thongs ( used a lot in video games ) Blinns and Lamberts, RampShade.
When Rendering we were using Maya Software.
Just like the chrome we also did gold.
These were added by using HyperShade.








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